+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- class Ship : Actor
- {
- public enum Polarity : byte { Negative, Positive, Neutral };
-
- protected uint HP;
- protected Polarity CurrentPolarity;
-
- public void SwitchPolarity()
- {
- if (CurrentPolarity == Polarity.Positive)
- {
- CurrentPolarity = Polarity.Negative;
- }
- else
- {
- CurrentPolarity = Polarity.Positive;
- }
- }
-
- public void SetPolarity(Polarity newPolarity)
- {
- CurrentPolarity = newPolarity;
- }
-
- public virtual void Shoot()
- {
- }
- }
-}